October 10, 2012

Whenever I try a new renderer, I always seem to make carpaint. It's fun and it looks good- there's a lot going on with metallic paints to do with the angle of the surface to the camera (facing ratio). So why not give it a go with Renderman?

Here's what I came up with (r...

April 22, 2010

Linked is a self contained and commented .hip that contains the workflow for smashing a car into an object using Houdini 10's cloth system. A low resolution proxy is used, plastic deformation implemented and then the deformation transferred to the high res geo via a VO...

March 3, 2010

PRman and Houdini

OK first off, lets link some resources:


The odforce wiki page on this subject.
DCT systems has a writeup.
SCAD student Alex Lim has one too.
As does Hubert Weldon.


However there aren't any for PRman 14.3, OSX 10.5 and Houdini 10, which was the combinat...

January 14, 2010

In 2003 I met Brendan Ragan, Adrian Boeing, and Alan Nielson- they were mixing video live at an event with software they had developed themselves running on hardware OpenGL. Thus began my interest in VJing, or "Video Jockeying". Since then I've worked with them as the...

August 13, 2009

While at SideFX I presented my research on the Houdini 10 cloth tools as a masterclass and reference piece. Since 2009 the cloth solver has progressed considerably, and while some core concepts regarding cloth dynamics are still relevant, the workflows are outdated.

You...

June 10, 2009

A primer on how to use PCopen in VOPs to advect particles (or modify just about any geometry attribute on a point, grid or shading sample). While POPs has changed a lot since 2009 this article will still help you grasp the relevant workflows.

Point clouds are one of tho...

Please reload

BLOG