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Plastic deformation system

  • martin92147
  • Apr 22, 2010
  • 1 min read

Linked is a self contained and commented .hip that contains the workflow for smashing a car into an object using Houdini 10's cloth system. A low resolution proxy is used, plastic deformation implemented and then the deformation transferred to the high res geo via a VOPs system. I created this while at SESI to demo the new cloth tools and show they can be applied to things other than traditional garments.

 
 
 

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