August 9, 2019

It's been a while, and I've been sitting on this reel for long enough. Time to set it free.

March 7, 2019

Things have progressed quite a bit from when I was a kid making paper planes and learning MS flight sim! I still remember sitting in a Cessna at Meig's field:

At one point, when I was about 14, I built my own glow engine trainer and enjoyed getting castor oil absolutely...

August 10, 2018

Lately I've been toying with various ways to rebuild a real environment in a virtual space, and after reading about someone's exploration with some open source tools I decided to feed visualSFM some images and see what comes out. SFM, or Structure From Motion is a phot...

January 18, 2018

About a week ago a workmate of mine discovered The Golf Club VR and has been hopelessly addicted since. He's not even a golfer, so clearly this game is onto something good! After giving it a go I started to get into it and saw that holding a vive controller instead of...

April 30, 2017

UPDATE2: Our team has won the global prize in the category of "Galactic Impact", quite a surprise and achievement as this has so far been the world's largest hackathon, with over 25,000 participants in almost 200 cities! Rock on Radaway! As a result we've been invited...

March 31, 2017

RSL might be fairly stable and straightforward (well, maybe) once you get it going, but getting that to happen with Renderman For Maya and Alfred is NOT EASY. Getting Maya to talk to Renderman properly is a "journey", this linked PDF is my correspondance on the Pixar f...

March 31, 2017

I occasionally produce training content for online distribution, this class concerns Houdini particles and point attribute manipulation.

"This video introduces viewers to the powerful world of VOPs within Houdini, and how it can be used to direct particles via it's poin...

March 8, 2016

So Minecraft environments are a bunch of voxels right? What if you took volumetric medical data and put it into Minecraft?

August 19, 2015

Maritime Port Authority & UP Singapore

Hackathon announcement

I decided it was time to try out a hackathon, something that had always appealed to me. Impressed by the diversity of people there- everyone from data scientists, app developers, designers and shipping industr...

September 12, 2014

The following is a brief writeup of what started as a simple camera mapping test in Houdini and later turned into a more involved implementation. I ended up creating a system that dynamically maps a texture on to an object depending on when it started moving, where it...

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